tag:blogger.com,1999:blog-8742813618758333424.post2480894671720590512..comments2024-03-11T16:03:41.791-03:00Comments on 1CC Log for Shmups: Thunder Spirits (SNES)Edwardhttp://www.blogger.com/profile/17491361099947592597noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8742813618758333424.post-90077589239222145852015-03-17T03:48:43.715-03:002015-03-17T03:48:43.715-03:00geez louise, you both kind of need to settle down....geez louise, you both kind of need to settle down. you are clearly still bitter at each other over some unsettled "sega vs nintendo" schoolyard disputes or something.<br />you in particular ryzmaker. he wasn't trying to upset, so try not to be so easily offended by others' opinions.<br /><br />for what it's worth, i prefer the genesis/mega drive for games like this any day, but that's mainly because it has a great deal more quality titles. it's not because i'm sold on unnecessary spec-babble. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-70573904062776905812015-01-13T08:08:40.483-02:002015-01-13T08:08:40.483-02:00Missed this. Similarly, the reason why Raiden Trad...Missed this. Similarly, the reason why Raiden Trad SNES is so poor has nothing to do with the console and everything to do with the developers being the terrible people responsible for a glut of bad NES ports (worse, ports that a lot of people *like*). There's absolutely no reason why the PC Engine can get good ports of all those arcade games and the somewhat better SNES can't.G.D.https://www.blogger.com/profile/14786441023997056002noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-60636320217849178612015-01-10T23:18:35.721-02:002015-01-10T23:18:35.721-02:00Cool story filled with nonsense...
1° The Mega Dr...Cool story filled with nonsense...<br /><br />1° The Mega Drive achieved some awesome stuff & not only gone further than most others systems of its era SNES included but also gone further than what it was "supposedly" mean to go.<br /><br />2° MD's most used resolution (Like 75-80% of the time) = 320x224. SNES's most used resolution (Like more than 95% of the time) = 256x224. So indeed MD has a huge horizontal advantage but unlike what you've said it has slightly less vertical space but most of the time it's the horizontal aspect which matters like for hori shooters; run 'n guns; action game like Earthworm Jim etc etc...<br /><br />3° "Axelay runs fullscreen" means without HUD bar.<br /><br />& i can continue quoting others wrong (& fun) things from what you've said but considering your lame behavior since the beginning here i guess it's like talking to a wall.Anonymoushttps://www.blogger.com/profile/10273282191430132287noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-65910909846092120762015-01-09T07:51:09.192-02:002015-01-09T07:51:09.192-02:00What the hell is this garbage? Aside from the sill...What the hell is this garbage? Aside from the silly claims of fanboy this and that while going on and on about how great the MD supposedly is, your entire post only works if the SNES and the MD are not even 1% of what they are. This is bullshit, and I'm not standing for it.<br /><br />Spoilers: I like the MD more than the SNES, and I hate how it never achieved quite what it was promised. I also have a lot of respect for what the SNES can do, because it too got gyped on a lot of things it should not have.<br /><br />Both the MD and SNES use a number of different internal resolutions, some of which are very similar to each other. TFIII happens to use the MD resolution that provides about 1/4 or so of extra horizontal room and a very slightly taller vertical value over the standard SNES resolution. The thing is that this all means NOTHING as far as TS is concerned, because TS uses the SAME sprites as TFAC and just displays everything in a smaller window. The reason why Thunder Spirits is so slow is because it's a shoddy porting job; TF was made for a system with a completely different kind of processor, so a different approach needs to be taken. Similarly, the reason why Thunder Force IV is plagued with slowdown is because they tried to pull off way too much without the necessary programming tricks to back it up; this is why games like Eliminate Down and Alien Soldier are able to get as crazy as they do.<br /><br />The idea that TFIII is technically more impressive than something like R-Type III is literally the biggest pile of crock I've heard in my entire life. It's like all those crazies who say that Super Castlevania IV is technically more impressive than things like Chi no Rondo and SotN; fanboy lies at their absolute worst. That distortion effect is an EXTREMELY common trick that TONS of developers spammed on every single platform back in those days; R-Type III not using it is entirely a stylistic choice, never mind that it already does something very similar with stage 6's portals. No, I don't like that R-Type III starts off with a 10-minute slog through space, but at least it has cool eyecandy all throughout, and at least the rest of the game has amazing backgrounds everywhere.<br /><br />More spoilers: I don't really like Axelay as a game, but it's pretty clear that it's more technically impressive than just about every other console game in that era. No, Axelay doesn't run in some "fullscreen", it runs at the same res that nearly every other SNES game does, which is the same res that Thunder Spirits here does.G.D.https://www.blogger.com/profile/14786441023997056002noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-11918605156268309502015-01-02T03:21:28.802-02:002015-01-02T03:21:28.802-02:00Yo' Ed'! Another great writing. I agree wi...Yo' Ed'! Another great writing. I agree with almost everything except that, though Thunder Spirits is average & clearly pales in comparison to Thunder Force III, it's still not just "a little better" than SNES's Raiden Trad but a LOT better since SNES's Raiden is total garbage :D Really, i've played it again some days ago for comparison purpose & loled throughout the session for every kind of possible wrong reasons.Anonymoushttps://www.blogger.com/profile/10273282191430132287noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-46742628130830391652015-01-02T02:59:56.268-02:002015-01-02T02:59:56.268-02:00Oh, it seems that the soured SNES fanboy show has ...Oh, it seems that the soured SNES fanboy show has occured.... Rather look at this :<br />1° Thunder Force III runs at a higher-resolution than Thunder Spirits; R-Type III & Axelay. Higher-res = more on-screen stuff to process, something that the SNES can't do.<br /><br />2° Even running at a lower-res + adding others status info on the playfield, Thunder Spirits is ruined by slowdowns while Thunder Force III runs smoothly so no, it wouldn't be easy for the SNES.<br /><br />3° Thunder Force III is more demanding than R-Type III. Not only due to its higher-resolution but it's also a faster game with a lot more parallax & sometimes more on-screen enemies & / or bullets. & what about that Gorgon stage's distortion-based background which blow away every R-Type III's backgrounds? & when R-Type III has backgrounds! Since sometimes it's not even the case.<br /><br />4° & still demanding-wise, compared with Axelay i'd say Thunder Force III is more or less on par. Again Thunder Force III runs at a higher-res & is a faster game with more parallax but Axelay has, for a SNES shooter, quite a lot of on-screen enemies & / or bullets & it also runs in fullscreen. But Axelay is certainly the most advanced SNES shooter while there are more advanced Mega Drive shooters than Thunder Force III like Thunder Force IV or Eliminate Down. & i don't even count Mega-CD / 32X games, hehe. (& on a side note, IMO Axelay has a great mood, some interesting moments but also all its vertical stages are UGLY due to the bad idea to apply the vertical scaling also on the enemies & some of the weapons have kind of a "cheesy" look, not as sharp as i like them)<br /><br />So, you came here, stating that RetroKingSimon says silly things while in fact it's only YOU that say silly things & a lot of silly things. Typical.Anonymoushttps://www.blogger.com/profile/10273282191430132287noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-27728930900351005632014-11-17T10:52:16.530-02:002014-11-17T10:52:16.530-02:00hmmm... I quite like that idea
SUPER THUNDER FORCE...hmmm... I quite like that idea<br />SUPER THUNDER FORCE III<br />emphasis on the SUPER!Edwardhttps://www.blogger.com/profile/17491361099947592597noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-66622981109560121662014-11-15T20:43:37.628-02:002014-11-15T20:43:37.628-02:00it's kinda sad that people like the above cont...it's kinda sad that people like the above continue to say such silly things when the actual article devotes a good portion to debunking that silliness. tfiii isn't a particularly intensive game; it'd be easy for the snes. stuff like, tfiv, r-type iii, and axelay are all much more demanding, and two of those were snes games...<br /><br />i like the new stages for ac, and i really like the bgm for the battleship level. i think it all should have been one giant game... we need a "super thunder force iii" (and one that isn't as easy and with no slowdown ever... we *really* need one of those for iv, but eh).G.D.https://www.blogger.com/profile/14786441023997056002noreply@blogger.comtag:blogger.com,1999:blog-8742813618758333424.post-34683977917773352872014-11-13T07:12:34.671-02:002014-11-13T07:12:34.671-02:00Haha, the SNES couldn't manage TFIII in all it...Haha, the SNES couldn't manage TFIII in all its glory so it had to host an inferior version :PRetroKingSimonhttps://www.blogger.com/profile/05609689348601442117noreply@blogger.com