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Thursday, June 30, 2011
Salamander (NES)
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Horizontal / Vertical Checkpoints OFF 1 Difficulty level 6 Stages (loopable) Ship speed by icons - - - - - - - Developed by Konami Published...
Sunday, June 26, 2011
Macross - Scrambled Valkyrie (SNES)
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Horizontal Checkpoints OFF 3 Difficulty levels 7 Stages Ship speed selectable - - - - - - - Developed by Big West/Winky Soft Published by Za...
5 comments:
Saturday, June 18, 2011
Isagoras (Xbox Live)
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Vertical Checkpoints OFF 2 Difficulty levels 5 Stages Ship speed fixed - - - - - - - Developed by Red Circle Studio Published by Red Circle ...
2 comments:
Wednesday, June 15, 2011
Andro Dunos (Neo Geo)
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Horizontal Checkpoints OFF 4 Difficulty levels 8 Stages (loopable) Ship speed fixed - - - - - - - Developed by Visco Published by Visco i...
Tuesday, June 7, 2011
Ketsui (Xbox 360)
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Vertical Checkpoints OFF 4 Difficulty levels 5 Stages (loopable, criteria-based) Ship speed fixed / selectable at start - - - - - - - Develo...
11 comments:
Tuesday, May 31, 2011
Parodius Da! (Playstation)
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Horizontal Checkpoints ON 8 Difficulty levels 10 Stages (loopable) Ship speed by icons - - - - - - - Developed by Konami Published by Konami...
1 comment:
Friday, May 27, 2011
Hani in the Sky (PC Engine)
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Vertical Checkpoints OFF 1 Difficulty level 8 Stages (loopable) Ship speed by icons - - - - - - - Developed by Face Published by Face in 198...
7 comments:
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