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Tuesday, August 27, 2024

Star Hunter DX (Playstation 4)

Horizontal
Checkpoints OFF
3 Difficulty levels
6 Stages
Ship speed fixed
- - - - - - -
Developed by 1CC Games
Published by Strictly Limited Games in 2022


First title developed by 1CC Games, Star Hunter DX originally came out in 2021 for all mainstream platforms, and was soon granted a physical edition in tandem with the second shmup from the same developer. Aptly titled Star Hunter DX & Space Moth Lunar Edition, the bundle came out for the Nintendo Switch and the Playstation 4, with the latter obviously being my console of choice in the case of this particular game.

Horizontal bullet hells aren't really frequent in the world of shmups, and Star Hunter DX helps to fill this void with honest, undeniable gusto. It makes excellent use of the widescreen format while completely focusing on gameplay rather than graphic excellence. Graphics are, in fact, the short end of the design here, and do not live up to the capability of a system like the Playstation 4. They get the job done, but the ship sprites are almost as hideous as the box art, for example. You won't see any fancy effects at all across increasingly difficult stages filled with lots of color and all sorts of bullet types and bullet patterns.

The heroine of the game is a lady called Luna Starr, a former space pirate turned bounty hunter. She's one of the three pilots the player can use, but in order to access the other ones you'll first need to reach stage 3 (unlock CAT-99) and stage 5 (unlock Edgar). They're featured prominently in the art design and their ships have quite unique characteristics. Inputs include rapid shot, laser shot, bomb and bullet time activation, fully customizable in the options as you so wish. In a nutshell, this is pretty much the same input configuration found in many Cave titles such as Espgaluda, which serves as the most obvious inspiration for the more straightforward gameplay of Star Hunter DX.

Behold some beautiful circular patterns of doom
 
Even though the screen seems too cluttered with information, it's actually not that hard to grasp how the game works. The act of hitting any enemy fills up the score multiplier meter located at the lower left of the screen up to a maximum of ×8, a number that drops slowly if you're not hitting anything. By grazing bullets you fill up the meter below the life stock display, and when the meter is full you recover one bomb, in a maximum of three bombs that can be carried at any given time (the three white dots below the ship also serve the purpose of displaying your current bomb stock). Finally, by killing enemies or nullifying bullets with the bomb you collect small blue crystals that fill up the "bullet time" round meter around the ship. When this meter is half full or more you can enter bullet time mode by pressing the dedicated button, slowing down all enemies and bullets. All bullets fired by destroyed enemies are then turned into gold crystals whose size and value are directly proportional to your current multiplier.

Bullet time is a resource that serves all kinds of players/pilots since it's useful both for survival (slower bullets) and for scoring (gold cubes get!). However, every time you come out from bullet time mode either by the expiration of the bullet time meter, by pressing the bullet time button again or by dying, the score multiplier is reset to 1. Therefore, the main challenge for score chasers is finding the best moments to activate bullet time and cash in your multiplier with the maximum amount of bullets on screen. Allowing enemies to live long enough while avoiding their bullet curtains is key, and the thrill of doing it is the basis of the game's underlying appeal.

In-game items include the power-up (P), maximum power-up (MAX), floating astronauts (which give you some points and fill up a good chunk up the bullet time meter) and extra lives (1UP). The extend checkpoint for the appearance of an extra life depends on the chosen difficulty level, and for Normal (Bounty Hunter) it stands at 6 million points. The gauge below the score display indicates how far you are from getting your next extend.

Star Hunter DX has arrived
(courtesy of digital publisher and YouTube user Chorus Worldwide Games)

With six levels of good length and variety, Star Hunter DX is a no-brainer for those who enjoy weaving through dense bullet clouds. Bullet density increases steadily as the game progresses, but there's a remarkable difficulty spike when you enter the quartz city in stage 4. This is the only level with obstacles, and to safely get through it a good strategy for crowd control is needed if you don't want to be overwhelmed. Astronauts in this level are also trapped inside walls, but can be rescued by touching them with the ship's canopy or downright bombing to safely get through solid matter. By the way, bomb behavior is a little different here: its effect is restricted to a close radius and not the whole screen, which means you need to get relatively close to the target if you want to inflict actual damage.

At its core, the game also has some intricacies that will only become clear with repeated plays. Using rapid shot is the best way to fill and maintain the multiplier maximized, so tapping rapid shot is sometimes really useful if you want to keep enemies alive, especially in bullet time mode. Another feature of bullet time is that it also makes health bars appear for every single enemy on screen. It's possible to prolong boss fights by triggering their espape pods, which is achieved by destroying all their initial armor (white color parts) while in bullet time mode. Not only does it provide more opportunities for scoring during the battle itself, but it also gives you better end-of-stage bonuses. Besides boss fight performance, these bonuses include extra points for average multiplier, gold collected, astronauts rescued, grazing effectiveness and life stock.

And then there's the matter of choosing the ideal character. Luna is naturally the most balanced of the three, with faster speed when using shot and lower speed when using laser. CAT-99 is the opposite, yet he comes with the most powerful rapid shot endowed with homing ability, an ideal choice for beginners. Too bad he flies too fast when using his weak laser. As for veteran pilot Edgar, he's got the strongest laser with very slow speed while being weak and too fast when using rapid shot. Playing with both CAT-99 and Edgar might be fun, but they certainly require much more knowledge to be properly used in the long term. Fortunately there's a practice mode that allows all sorts of predefined settings for proper training. There are no online features whatsoever.

Thanks to the solid scoring system, well-balanced gameplay and a relatively decent soundtrack, Star Hunter DX is definitely bound to please all sorts of audiences. Despite the somewhat cheap graphic design, it's an engaging game that makes you want to come back for more. I only came across one functional issue: if you get very far into the credit or use the practice mode for a long while, in your very next playthrough the performance of the game degrades considerably and everything moves a lot slower than usual. The only remedy I found for that is closing the game and booting it again from the main menu.

There were still lots of improvement gaps in my strategies for Star Hunter DX, but I'll take the 1CC score achieved below with Luna in the Normal difficulty (Bounty Hunter). I still don't know how the game compares to Space Moth Lunar Edition, the other title in the package, but I expect to find out soon.


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