Checkpoints OFF
1 Difficulty level
7 Stages (loopable)
Ship speed fixed
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Developed by Pieslice Productions
Published by VGNY Soft / eastasiasoft in 2023
Even though I appreciate inovation every now and then in my shmups, more often than not in recent times developers tend to forget about design basics that are still important, at least for me, in any good and decent video game. Some of the quirks or problems I have stumbled upon frequently when trying more recent games include style over substance, shop mechanics + grinding, stupid online/offline leaderboards and botched scoring systems often associated with huge campaigns that are impracticable for an arcade/1CC mindset.
This is the main reason why Crisis Wing, released for all mainstream consoles after a decent run in PC territory, sounds like such a breath of fresh air. Heavily inspired by the classics of old pioneered by Toaplan, such as Truxton and Vimana, the game is a straightforward outer space campaign that dares to use the clichéd combo of shot + bomb across seven loopable levels. The fundamental difference in the design of Crisis Wing is that no ground terrain exists in the game, which sees the player exclusively fending off wave after wave of aerial foes while dispatching a worthy gallery of gigantic bosses. It's pure old school shooting fun in a quintessential arcade format.
Upon being spawned the ship has only a main stream of two narrow shots, which is instantly upgraded by taking one of the power-ups released by specific carriers. It cycles between three colors: red gives you a spread vulcan, blue endows the ship with a slow but powerful missile salvo and green provides the classic straight pattern, just a little wider. In order to upgrade them you need to collect two items of the same color (the first one will add a "P" beside the score counter). There are two very distinct upgrade levels, after that any power-up collected in excess will be worth 1.000 points.
Release trailer for Crisis Wing on the Playstation 4
(courtesy of YouTube user and mega company PlayStation)
(courtesy of YouTube user and mega company PlayStation)
The carriers will also normally bring extra bombs, as well as a very rare extra life or a super medal worth 100.000 points. The medal mechanic is the most important device of the scoring system, and works in a similar way as that of the shmups designed by Shinobu Yagawa, such as Muchi Muchi Pork! and Battle Garegga. Medals are released periodically by killing regular enemies. Starting at 100 points, all medals successfully collected increase in value until maxing out at 10.000 points. If one of them is dropped this value is reset, unless there's another medal on screen which will be generated at the same value of the previous visible one. If a successive string of maxed out medals is maintained the super medal mentioned above will be released from a special carrier in stages 3 and 7, provided you manage to destroy the necessary enemy waves in each stage. If the criteria for the 100K medal isn't met then you'll get the 1UP instead.
Enemy destruction is indeed what you need to focus on in order to trigger either the abovementioned special carriers in stages 3 and 7 or bonus waves in the other stages. Not only do you get an extra number of free and easily destructible enemies for more medal generation, but you also score 40.000 extra points by obliterating a bonus wave. Finally, constantly hitting enemies also increases points slowly. That's all for scoring, but players should also be very aware of rank. Survival time, power-up levels and successive medal collecting add to the dynamic difficulty and the increasing enemy aggression in terms of bullet density and bullet speed. As expected in this case, rank is only alleviated by dying.
Score-based extra lives are granted with 250.000 and 500.000 points, and then for every 500.000 points after that.
Well designed, with good variety and packed with a steady flow of enemies from start to finish, Crisis Wing is definitely a winner on the gameplay front. It's challenging and engaging, with only a few short moments that could be described as unfair. In some sections a few enemies come from below without warning, a situation that's comfortably overcome by simple memorization. The first couple of levels is relatively easy, but soon crowd control and some degree of strategy becomes extremely important to get through with safety and confidence. And it goes without saying, but greed for medals is an extra threat for score chasers.
Hint: target both parts of the 2nd boss in equal measure if you want to have an easier fight
My general tips for Crisis Wing would be to get comfortable with the rank aggression as quickly as possible, go for the blue weapon on bosses if you can and don't be tightfisted with bombs. Dying with a full bomb stock always made me feel like a moron. There's absolutely no bonus for preserving them, just like there's absolutely no fanfarre in the ending, which just displays "COMPLETED" on screen and sends you right away into the second loop. Almost all enemies fire extra bullets during the loop, providing a remarkale leap in challenge that should please the most hardcore of players.
If I had to be picky, there are very few aspects that could've been worked on in Crisis Wing. I'd much rather have a sound cue for medal spawning instead of medal loss, for example. I's not rare to be blindsided by the horizontal screen span (even if it's a relatively minor one) and lose a precious 10K medal. And although stage 4 is very long and seems to go on forever, I wouldn't say it's a drag because enemy variety shines throughout. The good news is that the music does a good job to support the action, it's just not that awesome in the sense you'd want to include it in your next gaming soundtrack playlist.
Besides the normal Arcade mode for one or two players in couch co-op, there's also a Time Attack mode (2:30 minutes) and a sweet Boss Rush mode that offers much more than the regular parade of bosses and mid-bosses. A handy Practice mode allows training with some flexibility for the levels you have reached in a single credit. TATE is available along with some nice options for filters and such.