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Friday, September 27, 2024

Darius Alpha (Playstation 4)

Horizontal
Checkpoints OFF
1 Difficulty level
16 Stages
Ship speed fixed
- - - - - - -
Developed by Taito / M2
Published by Strictly Limited Games in 2020


Those who've been around long enough certainly know at least a little about the Taito long-running franchise where you fight all sorts of marine creatures in outer space. Besides several impressive arcade titles, in the good old days Taito was also very keen on delivering ports and even original games to home consoles. One way to know some of the best of them is by getting hold of the Darius Cozmic Collection Console, a compilation released for the Playstation 4 (and the Nintendo Switch) that packs six console classics and some variations thrown in for good measure. Of all the included games, however, the one that most people will certainly be more curious about is Darius Alpha.

A promotional version of Darius Plus released in 1990 for the PC Engine, Darius Alpha was a mail-order exclusive, obtainable only by sending in a pair of coupons found in the manuals of Super Darius and Darius Plus. Only 800 copies of the HuCard were produced, making it one of the rarest and most expensive HuCards ever made. Sure you could resort to emulation, but what about experiencing the game in full glory as ported by the nice fellows from M2? For those who value the idea of playing it on a real console, it sounds irresistible.

Considering both Darius Plus and Darius Alpha are included in this compilation, it's only natural to play the former and then Alpha, which works as an arrange version of sorts. That's what I'd recommend you to do if you haven't been exposed to the HuCard games yet, after all Darius Alpha is a boss rush where you fight all 16 bosses from Darius Plus in succession.

Is Tough Spring perhaps the 2nd degree cousin of My Home Daddy?

Although devoid of much animation, all bosses are quite large and menacing, often moving all over the screen as they try to hit you with all sorts of attacks, from bullets to lasers and even homing fireballs. Most of them can be beaten with simple strategies, but some do require precise positioning and dodging so that you can successfully avoid damage. By default, button × fires the main shot/missiles, ○ drops bombs and either □ or ∆ provide rapid shot for both inputs at the same time. Power-ups are granted automatically after each boss fight, making all three weapons (missile/shot, bombs and shield) evolve equally. Provided you don't die, the first form of shot (missile) is used against three bosses, the laser is used against seven of them and with wave shot you get to face the six final creatures. Dying strips you off all power-ups in the current upgrade level, which can be aggravating at whatever stage you are. There are no extends and no continues.

Visually and musically the game owes a lot to Darius Plus, which in turn did a decent job in adapting Darius to the home format of the PC Engine. Backgrounds consist only of that otherworldly cloud formation shifting colors as stages unfold, and the music changes as per the original main game. However, for a glorified arrange mode exclusively built upon bosses, it's just a bit disappointing that you don't get to see the names of those giant creatures prior to the fight, just like in future chapters of the franchise. Extra points are obtained by destroying some of their parts (fins, tails, arms), as well as by prolonging the fight so that those spinning timeout cubes start appearing. It's a very risky strategy though, simply because in Darius Alpha these cubes are (or at least seem to be) much more aggressive.

Playing Darius Alpha on the Playstation 4 has some minor advantages over the original HuCard. It looks great since in default conditions the game runs in Supergrafx-compatible mode, which supposedly makes colors more vivid and eliminates the occurrence of sprite flicker (not that much of a problem in the original game actually). There isn't much in the way of those fine gadgets that became the trademark of M2, but they at least included a vertical indicator named "boss navigator" that shows your progress as you beat game bosses in succession.

Release trailer for Darius Cozmic Collection Console
(courtesy of YouTube user and digital publisher ININ GAMES)

The interface for the game selection screen in Darius Cozmic Collection Console is top notch, providing valuable information on all included games in the English language. In the case of Darius Alpha three extra modes exist besides the Normal game (in Normal mode button L1 initiates the 4-minute time trial mode, serving as the SELECT button from the PC Engine original). Both the normal and time trial courses, in addition to an extra full game time attack mode, can also be played separately if you wish to get your best results into the online leaderboards. For these it's also possible to save and upload your game replay, as well as download any replay available on the leaderboards. In-game functions can always be accessed by pressing either R2 or L2.

My time revisiting Darius Alpha was short but intense. I hammered the game for one evening until I got the clear with the end result below, defeating final boss Cuttle Fish in my very last life. It was great and straight-to-the-point fun, the kind that never gets old no matter how old we get (or feel). 


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