6 Difficulty levels
7 Stages (loopable)
Ship speed by icons
- - - - - - -
Developed by Konami
Published by Konami in 1996
If you're a shmupper life will never be boring nor easy if you have any of the Gradius games around. Almost all video game generations and consoles have at least one chapter of the series in their libraries. Being such an old franchise, it's no surprise that its first game still stands as the most ported of all Gradiuses. Looking back today it might pale when compared with the later chapters, but a single credit is all it takes to remind anyone of how well crafted, fun and challenging the game still is. Its age is only apparent when you put it side by side with its sequels. Thanks to the good chaps at the RG Forums I was once again drafted to pilot the bold Vic Viper against the forces of an evil space fleet controlled by a mutant brain and its team of energy Cores. Note: I actually invented this last part of brains + cores since the game never hinted at any actual story.
Gradius can be played on the Playstation by means of the Japan-exclusive compilation Gradius Deluxe Pack, which also includes the sequel Gradius II. For those wondering about the differences between this package and the Saturn version, I'll just spare the drama and tell you up front that there aren't any. None. Both discs seem to have the exact content, down to the animated intro and the NO WAIT option unlocked upon game completion - it completely removes the slowdown present in the arcade original, properly emulated during the course of the normal game. If you're a proud owner of any of these consoles you can settle with either package, only completists like myself are crazy enough to go after both of them for great personal justice/pleasure.
I hate Moai
If you want a more detailed rundown and some other notes on the gameplay of Gradius you can also check what I wrote about the Saturn port. Other than that all you need to know is that you're able to shoot and drop missiles (both actions can be mapped to the same button, with autofire if you will) while activating power-ups according to an weapon array comprised of speed-up, missiles, double, laser, option and shield. At least one speed-up and missiles are essential, double and laser depend on the pilot's approach to strategy and play style, options can be summoned up to the quantity of four and the shield is there for you to use as desired. The more options you activate the harder the game gets, and while options are the main cause of rank progression all other upgrades also have some part in the challenge equation.
Going into a strictly score-oriented campaign in Gradius was something a bit different. I confess I didn't spend as much time with it as I wanted, but I aimed at killing every possible enemy, allowing every hatch to release more popcorn and even exploiting checkpoints so that I could inflate the score a bit before looping the game. It felt a little cheap, the main reason being the steep difficulty increase of the second loop. Beating the first loop on a single life feels great (and I did it a few times), but the chances of getting a good score out of it are slim. Dying in the wrong place in the second loop can deplete that fat life stock really fast because the Vic Viper's starting speed becomes even more of a problem than it originally is.
Opening movie and title for Gradius Deluxe Pack
(courtesy of YouTube user Kennylblueplum)
A quick stage breakdown on the methods I used most this time:
- Get three options and activate the laser before the volcanoes; align the laser over them to fight the boss with over 80.000 points. Milking: die at the boss and milk the rocks from the volcanoes for more points - a risky thing that can lead to deaths with absolutely no pay-off;
- Max out the options and start activating shields;
- I HATE MOAI. Most of the stupid deaths happened here, in the last section of moai heads; often I would switch to double shot because I think they're more efficient to deal with overhead moai.
- Keep the double shot and be aggressive against the enemies in the ceiling;
- I keep the double shot because lasers are deceiving. Here's where milking seems to be possible as well, provided you can safely deal with the tentacles with no speed-ups at all;
- Go with double shot all the way;
- Keep double shot and sweep back and forth to take care of all enemies inside the fortress; during the cage section align all options to the left underneath it to avoid being killed from behind.
My best scoring credit this time ended in stage 2-2, as shown below (NORMAL).
Very nice the new layout!ReplyDelete
Thanks, for one of the default templates it's not that bad...Delete
One day I'll try to customize things though. :)
Esse jogo é um grande clássico. Aproveito para lhe parabenizar pelo recorde, Edward. Parabéns.ReplyDelete
O high score é o de menos, foi bem menor do que almejei...
O que importa mesmo é a adrenalina do jogo, que permanece clássico!
A game I never thought Id get anywhere with and I end up topping the rankings in the league for gradius. Nice write up Ed.ReplyDelete
Congratulations on that great score! :)
Now how about trying Gradius II?
Hey buddy, I have this one on Gradius Collection, PC-Engine and MSX. Out of all these versions, MSX one is definitely the hardest. Maybe because of the choppy scrolling of MSX, but I can never get past stage 5, but it's still a good port. You should try this version next. I have it on the MSX collection found on Sega Saturn. Enjoy!ReplyDelete
You're a hero, Curryman! Any of those MSX games is nearly impossible (I still have nightmares about Parodius, hehehe). I have the Saturn collection as well, maybe if I'm feeling masochistic I'll try it someday!ReplyDelete